Burst code Optimizations


Hey everyone!
I’ve been working on some big updates recently and wanted to share what’s new in this build.

First off, I’ve converted all the terrain generation code to use Burst, which makes it about 10x faster. That means terrain loads quicker and feels way more responsive now.

I’ve also made improvements to gravity and orbital mechanics—planets are now positioned more realistically, with distances that better match actual physics.

Flight dynamics have had a tune-up too, so flying around should feel smoother and more stable. On top of that, the weather system got a realism pass for more natural-looking effects.

Performance overall is much better, but as always, if you run into any bugs or issues, feel free to leave a comment—I really appreciate the feedback.

Hope you enjoy the new build!

Files

Raw_Space.7z 837 MB
Jun 19, 2025

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